The
ninth of ten books in "The 39 Clues" series, this story is entirely
plot-based. Characterization is minimal. The plot is more complex than the
Lost series and explanations are about as useful. It involves lots of travel,
in this case to Bermuda and Jamaica. Several teams, most of which seem to be
comprised of evil people seem to be following the same set of clues to a
reward much like that on Survivor, a million dollars and lots of power. The
good team, our protagonists, are children ages 12 and 14. Amy and Dan are in
the care of a nanny named Nellie who is forced to do their bidding, most of
the time. They have absolutely no problem with logistics, money, or the
unrealistic expectations of parents. Bad guys are out to stop their progress
at every turn in the road, but a series of fortunate events involving luck
and pluck keep them up and moving. In this addition to the series, someone
actually dies. It is an innocent person, entirely created so that he can die,
which might be upsetting to some, including parents, even if it is not
upsetting to the children. The book is in no way an "in-depth"
experience of any kind but it is meant as an entertaining pastime, useful
perhaps for long car trips, where young readers can join in the game.
Description: